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Force and Cartesian Vectors

Introduction

In the previous tutorial, we had defined some terminology; one instance being the difference between a scalar and a vector, where a scalar only has a magnitude (ie, mass, density, length, speed), and vectors have magnitude and direction (ie, displacement, velocity, and acceleration).

Now we will be talking about vectors and some properties of vectors. First off, for a vector, they have two components, magnitude which for a vector $ \vec{A} $, magnitude of $ \vec{A} $ is $ |\vec{A}| $, and direction which is given by $ \theta $. The magnitude of a vector can be thought of as the length of the vector and theta lets us know in what direction that length is being directed.

The image depicts a vector A with its magnitude being |A| and its direction being given by theta.

Image of a vector with magnitude A and direction denoted by theta.

Adding Vectors

Next we will talk about some operations with vectors. The first up being the addition of two vectors. Lets say we have two vectors $ \vec{A} $ and $ \vec{B} $, then the sum of these vectors would be $ \vec{A} + \vec{B} = \vec{R} $, where $ \vec{R} $ is the resultant vector, or sum of the two. Now, there are two different methods to this: the triangle method and the parallelogram method. Let's first look at the parallelogram method.

This image depicts an example of vector addition where a vector A is directed roughly NE and a vector B is directed slightly more south than SE. Another vector R is drawn between the two vectors to represent the sum of the two vectors. R is directed about 15 degrees under the x-axis in the 4th quadrant.

Depiction of vector addition to find the resultant vector, R, using the parallelogram method.

You may be wondering, how do you know which direction to place the vectors, and that is a good question. I like to start out with a "center of origin" or point on the page where I call (0,0), or center. From there, I draw my first vector. Then I start from the same origin point and draw my second vector. Now we have two sides to our parallelogram drawn, we can then do something similar in the image above where we take the two vectors $ \vec{A} $ and $ \vec{B} $ and make the two remaining sides of the parallelogram by redrawing the two vectors and connecting the ends. Then the resultant vector $ \vec{R} $ is simply the diagonal of the parallelogram, starting one end at your defined origin.

The next method is the triangle method. This is a little bit easier to see at first, but by practicing both methods, each will come naturally. Let's see a picture of the triangle method using the same $ \vec{A} $, $ \vec{B} $, and $ \vec{R} $ vectors as before.

Depicts vector addition using the triangle method. Draw the vector B from your origin and then draw vector A from the end of vector B. Then connect the start of B and the end of A to get the resultant vector R.

Depiction of vector addition to find R using the triangle method.

WIth the triangle method, we start out by placing our vector $ \vec{B} $ from the origin and then connecting vector $ \vec{A} $ from the end of $ \vec{B} $. We then draw a vector starting from the start of $ \vec{B} $ to the end of $ \vec{A} $ and that is our resultant vector $ \vec{R} $

Subtracting Vectors

The next vector operation we will learn about is subtracting vectors. You can imagine, this is very similar to vector addition with the parallelogram and triangle methods, but the subtracted vector is rotated by 180°! Let's take a look at this using the triangle method from before.

This image shows the vector B and A from the vector addition image above using the triangle method. However, now there is another vector stemming from the origin and this is the vector -B. It is simply the vector B rotated by 180 degrees. The resultant vector, R, is then drawn from the start of -B and ends at the end of vector A.

Image of vector subtraction using the triangle method.

Cartesian Components

Now that we better understand vectors and how to use some operations on them, let us talk about Cartesian components for vectors. A little background, Cartesian coordinates is the typical coordinate system that we use (ie, x, y, and z for 3D spaces).

Imagine we have a force, $ \vec{F} $, and it points at some angle $ \theta $ from the x-axis. How can we describe the amount of that force that is in the x-direction or the y-direction? Let's say we didn't have the value for $ \theta $; how could we find it? Let's keep going to find out. :)

This image shows a vector F drawn at an angle F above the x-axis. Along the x-axis from the origin to the projection of F onto the x-axis, there is a vector called Fx. The same goes for the y-axis, except it is called Fy.

A force vector F drawn at an angle theta above the x-axis.

We can describe the components of $ \vec{F} $ by the following:

[ 1 ]

$$ |\vec{F_x}| = |\vec{F}| \cos{\theta} $$

[ 2 ]

$$ |\vec{F_y}| = |\vec{F}| \sin{\theta} $$

[ 3 ]

$$ |\vec{F}| = \sqrt{|\vec{F_x}|^2 + |\vec{F_y}|^2} $$

[ 4 ]

$$ \theta = \tan^{-1}{\frac{|\vec{F_y}|}{|\vec{F_x}|}} $$

Eq. (1) means that in order to get the magnitude, or length of $ \vec{F_x} $, we need to multiply the magnitude of the overall force vector by the cosine of the angle $ \theta $. This is because we are trying to find the "amount" of our force that is in the x-direction and the "amount" of our force that is in the y-direction. The same goes for Eq. (2) with $ \vec{F_y} $, except we use sin of our angle $ \theta $.

For Eq. (3) and Eq. (4), we can use trigonometry to find a relation between $ \vec{F} $ and its components: $ \vec{F_x} $ and $ \vec{F_y} $. We can also use trig to find the angle $ \theta $ as well. These equations are very very useful and we will use these plenty throughout the guide!

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